Pavee Kaewmafai

Character artist

Experience

Technical skills

Sculpting & Modeling
ZBrush, Maya, Mudbox
Texturing & Look Dev
Substance Painter, Substance Designer, Mari, Photoshop, Marmoset Toolbag · PBR workflow, high-poly to low-poly pipeline
Cloth & Grooming
Marvelous Designer, XGen, hair cards (real-time hair)
Game & Cinematic
Unreal Engine 5, MetaHuman, game-ready assets, real-time optimization · retopology & UV layout, facial blendshape workflow · AAA game pipeline, cinematic character development

Honors & awards

  • 3DTotal Excellence Award
  • Featured Artist Interview – 3DTotal (July 2018)
  • Contributing Artist – Sculpting from the Imagination: ZBrush
  • Featured Interview – InCG Magazine Issue #22
  • Featured in 3DCreative Magazine Issue #111