Experience
Technical skills
- Sculpting & Modeling
- ZBrush, Maya, Mudbox
- Texturing & Look Dev
- Substance Painter, Substance Designer, Mari, Photoshop, Marmoset Toolbag · PBR workflow, high-poly to low-poly pipeline
- Cloth & Grooming
- Marvelous Designer, XGen, hair cards (real-time hair)
- Game & Cinematic
- Unreal Engine 5, MetaHuman, game-ready assets, real-time optimization · retopology & UV layout, facial blendshape workflow · AAA game pipeline, cinematic character development
Honors & awards
- 3DTotal Excellence Award
- Featured Artist Interview – 3DTotal (July 2018)
- Contributing Artist – Sculpting from the Imagination: ZBrush
- Featured Interview – InCG Magazine Issue #22
- Featured in 3DCreative Magazine Issue #111